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Mirrors Evolutions X will unify, stabilize, and commercialize the gaming aspect of the Linux community using a Envizions ten point system:

  • Developers who sign up to become an Envizions game developer will be able to use the modified Crystal Space Engine through the Mirror Evolution OS.
  • With software being distributed by Envizions, users and developers will be given support to ensure the reliability of each developed game.
  • Developers will be given a community to gather and discuss various developmental topics and projects via Pitchbuzz.com.
  • Once games are submitted to Envizions and approved, the official game will be packaged and shipped to customers via order request or retail. The continued progress of that game will be placed in expansion packages to promote extra income for the developers.
  • Storage will be offered to developers via Envizions' dedicated server by clicking on the storage desktop icon.
  • Users will be able to conduct a developer web cast conference for games distributed by Envizions.
  • Participants who sign up will be offered an opportunity to earn income from revenues made by their games.
  • Games will be distributed by downloading, with possible retail distribution.
  • Games will also be distributed through disc format by request of the developer.
  • Developers can sign on to develop expansion packs for games that have been distributed, allowing them to earn additional revenue for their work.

With these ten key steps in place as the framework of the Envizions plan, Linux games will be in the mainstream of gaming. Envizions is confident that these changes in Linux gaming will occur soon.

 

Mirrors Evolution X Developer Benefits:

  • Full support with paid subscription
  • Documentation
  • Update engine tools
  • Updates
  • Bug fixes
  • Distribution of developed games
  • Compatibility with either the EVO Console or Mirrors Platform
  • Storage service with paid subscription
  • Mirrors PC hardware support
  • Custom software development
  • Lower development cost
  • Hard drive and memory for life of the subscription
  • Onsite or remote support
  • The ability to earn revenue from developed games/faces
  • Full web site, development, hosting, logo, and domain (end-to-end solutions)


Mirrors Evolution makes it easy to develop games quickly and efficiently and provides more productivity with the tools and engine at your finger tips. Call us and see how easy Mirrors Evolution Linux OS can make your next development project successful. developer@envizionsinc.com

EVO Developer Email Information Form




Ogre v1.6.3 Shoggoth
Since 2001, OGRE has grown to become one of the most popular open-source graphics rendering engines, and has been used in a large number of production projects, in such diverse areas as games, simulators, educational software, interactive art, scientific visualization, and others. http://www.ogre3d.org/






Blender
Blender is the free open source 3D content creation suite, available for all major operating systems under the GNY General Public License. http://www.blender.org/



id Tech 3
id Tech 3 is a game engine developed by id Software for Quake III Arena and has been used in many games under the Quake III Arena engine and Quake III: Team Arena engine branding. http://www.idsoftware.com/





Irrlicht
The Irrlicht Engine is an open source high performance real time 3D engine written and usable in C++ and also available for .NET languages. It is completely cross-platform, using D3D, OpenGL and its own software renderer, and has all of the state-of-the-art features which can be found in commercial 3d engines. http://irrlicht.sourceforge.net/





Allegro
The Allegro library provides C/C++ programmers low level routines commonly needed in game programming, such as input, graphics, midi, sound effects, and timing. It is cross platform and works with many different compilers. http://www.allegro.cc/



EVO Developer Email Information Form

 
is a set of basic tools for game production. This is the place to begin your development career.  is based on the Pygame code. Pygame is a set of Python modules designed for writing games. Pygame adds functionality on top of the excellent SDL library. This allows you to create fully featured games and multimedia programs in the python language. http://pygame.org/news.html


Open Dynamics Engine
ODE is an open source, high performance library for simulating rigid body dynamics. It is fully featured, stable, mature and platform independent with an easy to use C/C++ API. It has advanced joint types and integrated collision detection with friction. ODE is useful for simulating vehicles, objects in virtual reality environments and virtual creatures. It is currently used in many computer games (such as World of Goo and X-Moto), 3D authoring tools and simulation tools (such as the robotic simulators Gazebo and Marilou Robotics Studio). \http://www.ode.org/




Tokamak Physics Engine
Tokamak Game Physics SDK is a high performance real-time physics library designed specially for games. It has a high-level, simple to use programming interface. With Tokamak, game developers and designers are empowered to produce the next generation of interactive games. it is used in such games as "Hollow" and "Drive'n'Kill". http://www.tokamakphysics.com/




Chipmunk Game Dynamics
Chipmunk is a 2D rigid body physics library distributed under the MIT license. Though not yet complete, it is intended to be fast, numerically stable, and easy to use. Chipmunk Game Dynamics is used in the games "Eternity's Child", "Liquid Defense", and "Biofilm". http://code.google.com/p/chipmunk-physics/

OpenCyc
OpenCyc is the open source version of the Cyc technology, the world's largest and most complete general knowledge base and commonsense reasoning engine. OpenCyc can be used as the basis of a wide variety of intelligent applications such as:

  • Rapid development of an ontology in a vertical area
  • Email prioritizing, routing, summarization, and annotating
  • Expert systems

The Debugging Tools package comes with the following:

GDB
GDB, the GNU Project debugger, allows you to see what is going on `inside' another program while it executes -- or what another program was doing at the moment it crashed.

GDB can do four main kinds of things (plus other things in support of these) to help you catch bugs in the act:

      • Start your program, specifying anything that might affect its behavior.
      • Make your program stop on specified conditions.
      • Examine what has happened, when your program has stopped.
      • Change things in your program, so you can experiment with correcting the effects of one bug and go on to learn about another.

    The program being debugged can be written in Ada, C, C++, Objective-C, Pascal (and many other languages). Those programs might be executing on the same machine as GDB (native) or on another machine (remote). GDB can run on most popular UNIX and Microsoft Windows variants. http://www.gnu.org/software/gdb/       

    DDD
    GNU DDD is a graphical front-end for command-line debuggers such as GDB, DBX, WDB, Ladebug, JDB, XDB, the Perl debugger, the bash debugger bashdb, the GNU Make debugger remake, or the Python debugger pydb. Besides ``usual'' front-end features such as viewing source texts, DDD has become famous through its interactive graphical data display, where data structures are displayed as graphs. http://www.gnu.org/software/ddd/

    PYDB
    PYDB is an expanded version of the Python debugger loosely based on the GDB command set and the stock Python debugger. It also has all of the features found in an earlier version of pydb.py that was distributed with the debugger GUI DDD. http://bashdb.sourceforge.net/pydb/

    *All images are copyright to their respected holders.

     

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